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40k 6th Edition Batrep - Shoota Boyz VS Assault Marines Part 1/3

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40k 6th Edition Batrep - Shoota Boyz VS Assault Marines Part 2/340k 6th Edition Batrep - Shoota Boyz VS Assault Marines Part 3/3

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  Comments: 1 to 25 of 32   Other Episodes From Banter Battle Reports   Share  

Top Comments

chebba98 (10 months ago): - delete
more 6th ed game!!!!! matt has to do one with his nids!
+2
Kassius (10 months ago): - delete
Chacaron!!!!
+2

Other Comments

Jinken (9 months ago): - delete
how to u change your pitchure from mgw dice
Tyranids13 (9 months ago): - delete
Dave you and matt should have a blood angles and tyranids battle report together.
Sjepsen (9 months ago): - delete
Kyle u are an awesome host. Wish u could be a regular member of the MWG team. And your mini's are just awesome.
chaosmaker23 (10 months ago): - delete
iwas just about getting used to 5th adit but now it is diffrent
eldar rules are tricky
pakman (10 months ago): - delete
thanks for the vid.
However, its best to pick up the misses first, have your opponent verify the hits, THEN pick up the hits to roll them...
xXJediNiteXx (10 months ago): - delete
Disregard my last comment, I just found where my logic went wrong. You have to use the packs in either the movement or assault phase.
xXJediNiteXx (10 months ago): - delete
Even though they said they checked it, I just read the rulebook and it says that jump infantry reroll charge distance if they DO use their packs. They also only get Hammer of Wrath if they use their jump packs.

I may be misinterpreting it but i think they did that wrong
RedDangus (10 months ago): - delete
creepiest smile at 1:25
Zogash85 (10 months ago): - delete
Hey guys, great vid once again!

I have a question: at the end of this vid (and others) there is a link to the game in which you played Lootas vs Death Company (which probably is one of the most hilarious you have ever done ) and I can't for the life of me find the direct link to it anywhere. If I click on it via this vid, I don't get to the other vid's comment page... Is this a bug? Or is it vault only and got linked in by mistake? Or have you just not posted the direct link to it yet?
Be that as it may, you guys are the BEST! God, I wish I was on your side of the Big Pond... I'd dearly love to drop by MWG one day...
DearlyDemented (10 months ago): - delete
@orkybenji: Wait, nevermind...
DearlyDemented (10 months ago): - delete
@WasteDump: Yeah, with their BS they are used to snapfire. They pretty much snapfire all the time. 30 overwatch shots, that could do something.
Skarshak (10 months ago): - delete
Sweet... keep these 6th Ed. "intro" videos coming!
chris34 (10 months ago): - delete

That song that Dan is singing , is the most annoying rap ( ?) song ever
http://www.youtube.com/watch?v=l12C-sc_lW0Q Hear it if you can
tristangood (10 months ago): - delete
@NubCheese

cause if you move 12" then assault 2d6 you dont get hammer of wrath
Vox (10 months ago): - delete
I've been enjoying the warmahordes batreps, but now that 6th edition has dropped, I kinda want to see more 40k stuff.
chebba98 (10 months ago): - delete
more 6th ed game!!!!! matt has to do one with his nids!
+2
bloodred0114 (10 months ago): - delete
just for you dave

http://www.youtube.com/watch?v=Vk3R5gA-YQIo
truefisher (10 months ago): - delete
couple of things, one, nob can take look out sir, and nothing about the rules but i pictured the hammer of dawn as the model is coming in the combat and kicking the enemy in the face
NubCheese (10 months ago): - delete
Why would you ever move 6, re-roll 2d6, when you could just move 12, and still get a one-roll 2d6. it's unlikely to get a result that is >6 inches higher with a re-roll (2.7% chance)
-2
Blood-Angel-of-Menoth (10 months ago): - delete
The reason they kept rolling the same number for initiative was because someone needed to roll a 6 to honor 6th edition.
orkybenji (10 months ago): - delete
@WasteDump: 20 shoota boyz firing a bs1 yields 6.66 hits, that's 3.33 wounds on the space marines, and 1.11 wounds unsaved...
maaksel (10 months ago): - delete
ok, so I registered to just complain... sorry. You did several things wrong... list from what I can remember (I stopped after 3 minutes into video 3).

How were the shoota boys in range of firing? They should have been 12" up, 6" move, 18" shooting = 36", your marines should have been 12" up, they should have been JUST out of range.

If, and WHENEVER you decided to enter difficult terrain, you roll immediately, not just 'when' you enter. This is not the case for vehicles, as they will take their test as soon as it is hit.

Why did you only move 6" with your jump troops? You failed to shoot ~5 pistols, and didn't get any in range of your hammer of wrath. Just wondering what the logic was behind this step.

You also didn't roll for thirst.

Combat, you measure 2" from the MODEL in combat, not the 'front' of the model. You had a lot of boys not swinging that could indeed swing.

Also, double check the rules on assaulting jump versus fleet. I know fleet specifically says one or both dice, does jump say one or both? or just 'dice' ?
-7
matzieq (10 months ago): - delete
-"Argh!"
-"That is orkish for Dan"
))))
That's just the best thing ever, I don't need to watch or do anything else, I now have the key to all secrets of the universe )))))
+1
Joemiddle (10 months ago): - delete
awesome I've been waiting to see a 6th edition game! other then my own
.
Kassius (10 months ago): - delete
Chacaron!!!!
+2
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 6, 2012
Views: 13,831
Rated: 12345 (11)

Dave & Dan try 6th edition using jump infantry, new rules, and orky goodness!

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