Jay Knights vs Blood Angels Batrep - Part 1/3

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Top Comments

KenLeonhardt (9 months ago): - delete
Brilliant Batrep. Jay is doing a great job!
+6
cmac993 (9 months ago): - delete
at 11:40, the assault marine squad does not get to re roll charge distance because they already used their jump packs in the movement phase!
+5
luish88 (9 months ago): - delete
I'm really impressed! :o|

You're hired!
+5
EpickBeardMan (9 months ago): - delete
Very PRO style commentary. I'm sure everyone is loving it. KEEP IT UP SIR!
+4
bovigor (9 months ago): - delete
very good explanation of what was going on, i like this
+4
peterbernier (9 months ago): - delete
Nice work, I like the commentary/explanation bits that Jay adds to the report. (Keep up the good work!)
+4
WaRpEd17 (9 months ago): - delete
Awesome batrep! easy to understand especially for a beginner and also included his tactics behind most of the moves! lets see some more!
+4
whitewing (9 months ago): - delete
I'm no Space Marine player, but do assault marines get a special re-roll on their assault moves, or is it just the re-roll for Jump Infantry? If it's the Jump Infantry re-roll, then Dave would not have gotten a re-roll on the larger of his 2 assault squads, as it had used it's jump move in the movement phase. My apologies if I'm incorrect there.
+4
golgo13 (9 months ago): - delete
10.22: im confused, did you look out sir the melta from draigo to one paladin? cause you take an invulnerable save, and since the only things shooting at you were bolt pistols and a melta gun it must have been the melta, which causes instant death so the model should have been removed and no feel no pain save allowed. but then you do it correctly in the next shooting sequence, implying it was a bolt pistol, but then you can take a regular save which you passed. Whats going on? :S
+3
MasterOfDimac (9 months ago): - delete
@Aceldamor: pg. 33 rulebook refering to blast/heavy blast wound allocation "Wounds are allocated on the unit as for a normal shooting attack" Barrage weapons are resolved differently pg.34
+3

Other Comments

high-arty (8 months ago): - delete
where the flayers?
chalkcake (8 months ago): - delete
are we allowed to challenge jay know?
fulcrum (9 months ago): - delete
You can only use the jump packs once a turn(moving or assault) meaning Dan shouldn't have been able to reroll his charge ranges as he had already used his jump packs to move.
fulcrum (9 months ago): - delete
Great batrep so far. Liking the new guy. Are paladins troops? If so, ew! Dear Dan stop using rounded dice & u wont roll so many 1's. See this link for proof:
http://natfka.blogspot.com/2012/0-7/the-quest-for-holy-grail-average.html
Vash64Stampede (9 months ago): - delete
Dave got slaughtered this video
Dread-Knight (9 months ago): - delete
Paladins are sexy no doubt, but if a guy rolls on with a couple vindicators or any decent range then they're gonna be paste.
EpickBeardMan (9 months ago): - delete
Very PRO style commentary. I'm sure everyone is loving it. KEEP IT UP SIR!
+4
raydash (9 months ago): - delete
Jay, this is a great battle report. I'm already a huge fan of your work. More!!! If Dave is all Chaos and Dan is all about Orks... You're Grey Knights for sure. I would love to see you fight Paul's Space Wolves
+1
bovigor (9 months ago): - delete
very good explanation of what was going on, i like this
+4
Nocturus (9 months ago): - delete
Very clear and easy to understand, but please change your inflection a little bit . Great battle report though and good detail! Keep up the good work!

Noc
+1
Lumppu (9 months ago): - delete
Actually i like vehicles painted by Dave more than worthyainting. They have battle damage which makes them awesome!
Salamander (9 months ago): - delete
Awsume terrain! And great batrep!
Crusherfex (9 months ago): - delete
I like Jay nice new table. Good idea to have you opponent explain his army lists, it's a bit annoying when the commentator doesn't know what it is.
+1
Skarshak (9 months ago): - delete
Who will win indeed?!
Great start guys!
SilentCivilian (9 months ago): - delete
Paladin with Psycannon should have been doubled out by the meelta for Instant death. If the bolt pistol was the red die i understand why he lived. May need to clear that up in future batreps.
Voloch (9 months ago): - delete
@cherup:
Very true. In fact, the first sentence under Jump Packs (p47) ays: Jump units can use their jump packs once each turn ... either in the Movement phase or the Assault phase.
This is a common mistake made by jump packers.
Yurdahil (9 months ago): - delete
Haha, Dave's reaction when Jay introduces his Jay Knights!

Awesome Batrep, keep it up!
+1
Nickokuliaoze (9 months ago): - delete
Dang, Jay's definitely got the right voice for the job. If I'm not mistaken, he posted an ice Tyranids painting tutorial a while back that I adapted for my own army.
+1
cherup (9 months ago): - delete
The Assault Squads don't get to reroll any of the dice(!), if they jump in the Movementphase, if they just walk normally in the Movementphase, they can Reroll any dice and do the Hammer of Wrath.
+2
dkcheetos (9 months ago): - delete
shroedinger's cat is dead
+1
TauBoy26 (9 months ago): - delete
At around 6:30 the vindicare blows up the baal pred. However, since 25% of the unit was obscured, and you were shooting through a ruin, no 4+ cover save? In 5th edition if you were 2" or less into area terrain you didn't confer a save but I fail to see this in 6th? Please answer.
+1
BoscoGotMilk (9 months ago): - delete
Hey jay just wanted to say i am a grey knight player and wanted to give you a tip. That with grand strategy you could of given the assassin unyielding anvil then placed the 5 man paladin squad near the other objective to help with the fire. Im gonna finish watching the game now goodluck Jay
+1
brices-craftworld (9 months ago): - delete
why no rolling for gets hot?
Thayvian1 (9 months ago): - delete
The shirt omg. My only question is, since the answer to the cat theory is "God doesn't play with dice",does that make Jay god? Is so,how can he be a war gamer?
cmac993 (9 months ago): - delete
at 11:40, the assault marine squad does not get to re roll charge distance because they already used their jump packs in the movement phase!
+5
  Next Page
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And the epic finale to an epic game.
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And Deffy joins in on the action
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Will Abaddon kill all the orks single handed?
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and the game continues...
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1000 Points, The Scouring. Random Armies. Deffy. What more can you ask for?

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: September 5, 2012
Views: 7,068
Rated: 12345 (12)

Jay's Grey Knights challenge Dave's Blood Angels in 1250 points of epicness.

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