40k Chaos Troops Choice Review: Cultists and Chaos Marines

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  Comments: 1 to 25 of 51   Other Episodes From Tactica   Share  

Top Comments

Gatha (Over a year ago): - delete
Just an fyi, you dive into liquid and delve into solids. Not sure what you do with gases.
B4rberblacksheep (Over a year ago): - delete
Does Dave just get his sister to paint all of his models?
Thayvian1 (Over a year ago): - delete
Dave. Is your baby sister painting you models now?
Drayton (Over a year ago): - delete
If you being the cultist you are going to need something holding them from running after 1 round of combat. If you don't 5 assault marines will charge them, win the combat, you will fail your Ld test on a 7 (champion being dead from challenge).
Twistedphoenix (Over a year ago): - delete
You seem to have glossed over the fact that Chaos Space Marines can also choose to replace their Boltguns with Close combat weapons for free! Giving you the choice for 13pt Close Combat Marines or Bolter Marines. CHOICES!

Other Comments

GrukkitDaSmasha (Over a year ago): - delete
Remake some of the old tactics wight the codex
Magro (Over a year ago): - delete
Several cultist hoards will not even have enough space on the board to attack in close combat?

I'd love to try only cultists & heavy support like tanks, fliers and such masses of clos combat fodder/meat wall/people manning walls or defences and then the mean machines from a distance. Plus some hero/hard tough individual (like a deamon)

Ploop12 (Over a year ago): - delete
Also for gods sakes you idiots you cant get icon with cultists!
Ploop12 (Over a year ago): - delete
Honestly in a 1750 battle I would take six groups of 35 at 750 pts all up and typhus. Thats 175 fnp models for 980 pts. I would then take three groups of five havocs with missile launchers with flakk missiles (if the army could field fliers) for 585 pts (with flakk missiles and 1 lascannon) or 450 pts (without flakk missiles) and depending on how many points i had left i would spend the rest on a heldrake (if i could) and/or bikers or spawn. seems like a solid list to me!
Ploop12 (Over a year ago): - delete
50 (25X4)= 150 is that 2 second maths that hard?
FleshprisonXVII (Over a year ago): - delete
does your whole family help you out with the shop? AND PLAY TOO?!?!
chaosoverlord (Over a year ago): - delete
right chaos marines are better than the elite marines simly because they are limited to there basic wargear. i equip my marines with a rhino with destroyer blades unit has frag krak bolt pistols close combat weapons 1 flamer champion has a power fist and aura of dark glory and mark and icon of slannesh and veterans of the long war sorcerer has mark of slannesh with sensory overload primaris power
Groggymonkey42 (Over a year ago): - delete
I would do some crazy custom work to it though
Groggymonkey42 (Over a year ago): - delete
I really want a heldrake model
luish88 (Over a year ago): - delete
I gotta say this:
I absolutely looove my new codex. :oD
UkeFox (Over a year ago): - delete
Suddenly Chaos is better at Tyranids than Tyranids.
Beavis002 (Over a year ago): - delete
so if i want to start a new chaos army and already have the new dark vengeance starter set what do you suggest i buy first to add to my army?
spedmutt92 (Over a year ago): - delete
YES SLAANESH was so happy when i heard my emperors children can have feel no pain
firedrake18 (Over a year ago): - delete
so if you give chaos space marines close combat weapons, does that mean you can shoot with bolter and then have 2 attacks base?
dhurkan (Over a year ago): - delete
Totally agree with the cultist idea!!! I want to run a horde of zombies with typhus
TauofMontKa (Over a year ago): - delete
Why not give Cultists Mark of Tzeentch? Half the points and they always have a 6 save, not much, but they'll always have it.
WackyEels (Over a year ago): - delete
holy crap! cultists are amazing. With the allies rules id rather bring orks than Nurgle Cultists though.
ShunkBadman (Over a year ago): - delete
@kagesonofbaator: Cultists can't take Icons, only Marks.
TaikDaBrain (Over a year ago): - delete
cultists hordes are awesome. Good tarpets, good for slowing down or holding enemy units and a massive amount of attacks.
TaikDaBrain (Over a year ago): - delete
The good thing about the new mark system is that the other squad doesnt lose the mark if the icon bearer dies. He would be too easy in 6th edition.
Krenym (Over a year ago): - delete
I've had a few games with my vanilla black legion (no marks) running with a mastery lvl 3 sorceror using the biomancy disc. And i have to say it's pretty darn effective. Cultists are a real asset when used as a meat shield too.

Icon of vengeance is a must for csm though unless you stick a lord in the unit.

I think that a powerfist is now a bad call with the new challenge rules for chaos. Power sword and melta bombs come in at 5 points less, so in challenges atleast you will be striking at the same time (against most things) or first and have a chance at dealing some ap3 goodness instead of striking last and potentially being killed off before hitting anything. Meltabombs for pesky vehicles/walkers of course. I would still consider using powerfists on my plague champ though, being ini 3.

Great review dave! Looking forward to seeing the others
Niko19 (Over a year ago): - delete
Dave, only the Cultist Champion has 2 attacks, all the rest have 1
Thayvian1 (Over a year ago): - delete
You need the furious charge icon in there to Dave .
kagesonofbaator (Over a year ago): - delete
Icon of vengeance will be good with cultist, your 35 fearless guys.
lee6787 (Over a year ago): - delete
Man I plan on running as many cultist units as possible. And finally one can run cultists and not have to play Alpha Legion like in 4th
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: October 23, 2012
Rated: 12345 (10)

Dave dissects the playability of the garden variety chaos space marines as well as the new cultists. Watch Part 2 for Chosen, Khorne Berserkers and Thousand Sons. Part 3 for Plague Marines and Noise Marines.

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