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Army 1: General Gaming Systems
| Terrain Tutorial: Dark Potential Overgrown Subway Part 5/5 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Time to add the final details and put everything together! |
| Terrain Tutorial: Dark Potential Overgrown Subway Part 4/5 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Austin starts with the foliage on the tree, and starts painting the subway area. |
| Terrain Tutorial: Dark Potential Overgrown Subway Part 2/5 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Austin builds a clay tree and adds some awesome stamped details to the structure. |
| Terrain Tutorial: Dark Potential Overgrown Subway Part 3/5 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Time to add the top of the subway arch, and add bark details to the fired tree. This project is looking pretty awesome. |
| Terrain Tutorial: Dark Potential Overgrown Subway Part 1/5 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Some more Dark Potential terrain from Austin! This time, he shows us how to build an overgrown subway. |
| Dark Potential Playtest Session 6 - New Scenario Part 8/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| And the play test concludes. What did you think! |
| Dark Potential Playtest Session 6 - New Scenario Part 7/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| More disputes between the Corporation and X'lanthos. |
| Dark Potential Playtest Session 6 - New Scenario Part 6/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| That play test continues. |
| Dark Potential Playtest Session 6 - New Scenario Part 5/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| New rules, new senario. What do you guys think? |
| Dark Potential Playtest Session 6 - New Scenario Part 4/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| The playtest continues. |
| Dark Potential Playtest Session 6 - New Scenario Part 3/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| What do you think of Dark Potential so far? |
| Dark Potential Playtest Session 6 - New Scenario Part 2/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Matthew and Dan prepare for this epic playtest. |
| Dark Potential Playtest Session 6 - New Scenario Part 1/8 | |
| by MiniWarGaming | Posted May 24, 2012 | |
| Matthew and Dan try out a scenario created by cymruvoodoo (a forum member), all with the new 0.2.2 rules. |
| GW price increase. | |
| by gazelgog | Posted May 24, 2012 | |
| Bascically sums up how we all feel. right? |
| Battle Report High Elves vs Lizardmen part 2 of 2 | |
| by Richard35 | Posted May 22, 2012 | |
| See these two parts (this is part 2) on YouTube for my match against High Elves, 1500 points each |
| Battle Report High Elves vs Lizardmen part 1 of 2 | |
| by Richard35 | Posted May 22, 2012 | |
| See these two parts (this is part 1) on YouTube for my match against High Elves, 1500 points each |
| LAST CHANCE TO JOIN CONTEST! | |
| by PowerRang3r | Posted May 21, 2012 | |
| Its the last day you are allowed to participate in our WARHAMMER give away. You could win $25 just for commenting on a video. |
| Dark Potential Updates - Suppressive Fire, Salvagers, and more... | |
| by MiniWarGaming | Posted May 18, 2012 | |
| Matthew talks about the latest happenings with Dark Potential, and needs your feedback on a new Suppression Fire rule. |
| Junkers Strike Team | |
| by Danishhobbyist | Posted May 17, 2012 | |
| Finally complete. |
| 40k Rules: Wound Allocation | |
| by theraf2U | Posted May 17, 2012 | |
| A look at how Wound Allocation works in 40k and how to use it to your advantage. Remember to click 480p for higher res video! "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." --- Eldrad Ulthran |